SCIENCE Makerspace
Make knowledge tangible
SCIENCE Makerspace helps students and teachers turn scientific knowledge into tangible ideas, prototypes, and new ways of learning.
From theory to experiment
Move from theory to something you can investigate
Science takes shape not only through books and lectures. When you build a model, develop a prototype, or test an idea, you can explore theory in new ways.
SCIENCE Makerspace connects academic knowledge with practical experimentation. Students and teachers can develop and test learning activities across disciplines and experience levels, with support along the way.
Start where you are
Your idea does not have to be fully formed
You do not need to know which machines, materials, or methods to use in advance. Start with what you want to explore or learn. Together, we can find a suitable way to move forward.
How it works
From idea to experiment
Tell us what you want to explore
Share a subject-related question, a learning objective, or a project idea.
Shape the idea together
We explore how hands-on and digital making could fit your subject or teaching.
Build, test, and learn
Make the idea tangible, test it, and use what you learn to take the next step.
Inclusion
A place for different ways of learning
Some people learn by reading; others learn by discussing, drawing, programming, or building. The Makerspace makes room for different ways to take part and learn. You do not need previous makerspace experience, and everyone is welcome.
Across SCIENCE
New questions emerge when disciplines meet
SCIENCE brings together many disciplines. The Makerspace creates opportunities to meet around concrete questions and develop learning activities that draw on different perspectives.
Support
What can the Makerspace support?
- Teaching where students can explore theory through hands-on activities
- Interdisciplinary projects and prototypes
- Workshops and independent student projects
- New teaching methods developed and explored in practice
For teachers
Give students the chance to learn by making
Would you like your students to explore subject concepts through experiments, models, or prototypes? SCIENCE Makerspace helps teachers develop learning activities that connect theory with hands-on and digital making.
You do not need a finished plan or experience with makerspaces. Start with your subject and what students should learn. Together, we can explore whether the Makerspace fits your learning objective and how to plan an activity.
Process
From learning objective to activity
Share the learning objective
What should students understand, investigate, or be able to do?
Develop the activity
Find a hands-on or digital approach that fits the subject and the students.
Test and refine
Run the activity, gather feedback, and use what you learn in the next iteration.
Formats
Possible formats
The Makerspace can be part of teaching, project work, workshops, and interdisciplinary courses. An activity can be small and focused or developed as part of a larger teaching programme.
For students
Turn your academic idea into something you can test
Do you have a question, a project idea, or a curiosity about how something works? At SCIENCE Makerspace, you can explore your subject in practical ways, develop ideas, and learn by testing them.
You do not need to know how a makerspace works before you start. Begin with your question. We can help you find a path from idea to next step.
Examples
For example, you can
- develop a prototype as part of a study project
- explore a subject-related question through a hands-on activity
- take part in a workshop
- collaborate with students from other disciplines
About the Makerspace
About the SCIENCE Makerspace
We are establishing a top-tier Makerspace at the Faculty of Science, University of Copenhagen, spearheaded by the Department of Computer Science (DIKU), Niels Bohr Institute (NBI), and the Department of Science Education (IND). The SCIENCE Makerspace vision is built upon a foundation of Diversity, Equity, Inclusion, and Belonging (DEIB) and aims to create an inclusive learning environment that bridges disciplines, supports different ways of learning, and attracts students with diverse backgrounds and interests. Everyone is welcome, and no prior knowledge of makerspaces, machines, or materials is required.
The SCIENCE Makerspace will be established as a 600 sqm facility centrally located at Nørre Campus, with a budget of 42 million DKK over 5 years supported by the Novo Nordisk Foundation. The Makerspace is expected to host 1-3 university courses per academic quarter, independent projects for BSc/MSc/PhD students, and be a venue for extracurricular workshops and ‘blue sky’ ideas from faculty and students. The Makerspace will also facilitate the integration between traditional and non-traditional forms of knowledge production within an Expert-in-residence program.
The Faculty of Science at the University of Copenhagen is one of Scandinavia’s largest science faculties, with over 4,000 staff, ~9,000 students, and an annual turnover exceeding DKK 3 billion, located in the heart of Copenhagen. SCIENCE hosts 12 departments spanning a breadth of disciplines from molecular biology and chemistry to mathematics, computer science, and geoscience, united by a commitment to curiosity-driven, high-impact research.
Direction
Our direction
Interdisciplinarity
We create opportunities for disciplines to meet around shared questions.
Different ways of learning
We connect theory with hands-on, digital, and experimental learning.
Participation and belonging
We work towards a learning environment where students with different experiences and needs can take part.
Accessibility
There is room for different ways to take part
An inclusive learning environment does not happen by itself. That is why different experiences, needs, and ways of learning must be considered in the Makerspace’s activities and facilities.
You do not need experience with tools, machines, or makerspaces to take part. We aim to make it clear how to get started and to support different ways of participating.
The Team
The Team
SCIENCE Makerspace is shaped by people who care about inclusive learning, practical experimentation, and strong communities across SCIENCE.
Operation Director
Camilla Sofani Bartholdy

Camilla Sofani Bartholdy is Operation Director of SCIENCE Makerspace at the Faculty of Science, University of Copenhagen. She works at the intersection of people, learning, and organisational development, with a focus on creating inclusive spaces where students and teachers can explore ideas through making.
In the role of Operation Director, Camilla helps establish and run the Makerspace as a shared learning environment — supporting everyday practice, collaboration across departments, and a culture where everyone is welcome to take part, regardless of prior experience with tools, machines, or materials.
How to get started
Start with what you want to explore
You do not need a finished solution. Tell us whether you are a student with a project idea or a teacher with a learning objective you would like to develop. Together, we can work out whether SCIENCE Makerspace can help and what a useful next step might be.
Describe your idea
Briefly describe your idea or learning objective.
Talk with the team
Have an initial conversation with the Makerspace team.
Agree next steps
Agree on a possible activity or next step.
FAQ
Frequently asked questions
Do I need experience with makerspaces?
No. You do not need previous experience with tools, machines, or materials. Start with your idea or subject-related question.
Who can use SCIENCE Makerspace?
The Makerspace is being developed for students and teachers at SCIENCE. Specific offers and opportunities depend on the activity.
Which machines and materials can I use?
Equipment and access depend on the Makerspace’s current facilities and the planned activity. Contact us, and we can help clarify the options.
Can the Makerspace be part of a course?
Yes. The Makerspace is intended to support teaching and learning activities. Get in touch with your learning objective and ideas, and we can explore how to develop a course activity.
What if my idea is still unclear?
That is completely fine. An initial conversation can help define the question and find a practical way to test it.
Contact
Do you have an idea for teaching,a project, or a workshop?
Tell us what you would like to explore. We can help you work out whether SCIENCE Makerspace is the right place to start.
Contact SCIENCE Makerspace
Add the official contact email, contact form, or booking link here before public launch.
Contact route to confirm with the SCIENCE Makerspace team.